Tag Archives: Victory Point Games

Why?! Review

why

For years we’ve pondered the question: “Why did the chicken cross the road?” Well, never fear, because our very own VPG designer, Nathan Hansen, has the answer! WHY?! is a 1 to 5 player game featuring the perfectly normal, seemingly sane chickens, running headlong into traffic, causing a massive 42 car pileup! We ask you again, WHY?! What could have possibly been so important?

Each turn, players draw a card and follow the instructions to move their chicken, and either move current cars on the board or draw new ones into a random lane! Anything can happen to you as you cross this dangerous road to get to the other side.

A quick, easy to learn game, designed for children but challenging for all players!

Game Data:
Complexity: 1.5 on a 9 scale
Solitaire Suitability: 8.5 on a 9 scale
Scale: Each player plays a chicken attempting to cross the road and avoid incoming traffic

Changes from First Edition:

• All components upgraded to Gold Banner standards, including a mounted map, laser-cut counters, and full-sized poker cards.
• Rules booklet reformatted and some rules changed concerning car movement

What’s in the Box?:

• One 8.5″ x 11″ highway game map
• One 4-page, full-color Rules booklet
• 40 thick, multi-shaped, laser-cut game pieces (minor assembly required)
• 25 Event cards
• One 8.5″ x 11″ mounted, jigsaw-cut game map
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal dessicant packet

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D-Day The American Beaches Review

D day

Utah and Omaha: The American Beaches are the third and fourth games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

On the two western beachheads, the Americans faced problems galore and some of the worst terrain encountered by the Allies. It seemed that Murphy’s Law was in full effect: “Everything that can go wrong will go wrong – and at the worst possible moment.” Yet despite widely scattered air drops, confusion and stiff German resistance, an American victory was won and the beaches secured. However, the cost in lives of this close-fought campaign will see it always remembered as “Bloody Omaha.”

Game Components:
• Two complete games!
• One 4-page, color Standard Rules booklet
• 80 color, 2-sided die-cut 1/2” mounted pieces
• 28 round 5/8” counters
• Two 11” x 17” color game maps with tables
• Illustrated Examples of Play, Exclusive and Optional Game Rules
• Part of a 5 game Paul Koenig’s D-Day series!

Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

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Rating: 5.0/5 (1 vote cast)

Sign of the Pagan Review

sign

Sign of the Pagan from Richard Berg portrays the most famous battle of one of history’s most feared figures – Attila the Hun. It is considered by some to be the battle that saved Western Europe from the Huns and, for the most part, put an end to Attila’s wide-sweeping drives for loot.

The Battle of the Catalaunian Fields was fought as the age of the Roman West faded away and the Dark Ages began. As Attila’s Huns and their Germanic barbarian allies moved into Western Europe, leaving a trail of pillage and destruction behind and threats of more violence to come, the remnants of the Western Roman Empire joined with their former enemies, the mighty Visigoth tribe, to stop the deadly invasion.

The two coalitions squared off in battle in the summer of 451 A.D. in what is now central France. The result entered both history and mythic folklore, as one of the last armies of the Roman Empire stood in common cause with their bitter Gothic rivals to defend their lands and their peoples from the marauding terror of the Huns.

Game Data:

Complexity: 4 on a 9 scale
Solitaire Suitability: 6 on a 9 scale

What’s In The Box?:

• One 20-page full color Rules booklet
• Two 11” x 17” paper game maps
• 96 counters
• 16 Opportunity cards
• One player aid
• One ten-sided die
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet

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Israeli Independence Review

Israeli

Israeli Independence is an introductory level solitaire wargame that tells the rich and engaging story of the First Arab-Israeli War – Israel’s War for Independence. Five Arab armies, poised at the borders of the newly declared state, launch their determined invasions – and each must be pushed back in turn before any reaches West Jerusalem, the new Israeli capital.

As the headlines unfold and the vast forces of the Arab League relentlessly press forward, can you successfully allocate the precious few resources of the new Israeli Defense Force (IDF) to conduct daring offensives that will send them reeling back? Can you push the Arab legions back so far that an armistice can be achieved and these threats removed? Or will you be over-whelmed and defeated, seeing Zionist aspirations crushed?

Wargames recreate situations so that they can be studied and played, and Israeli Independence is particularly well suited to classroom use. The includedBATTLESSON (TM) article helps explain this useful and fascinating field of study: wargaming.

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The South Shall Rise Again Review

The South will rise again

The South shall rise, and the North will follow fast upon its heels. Two titans will battle for this Nation, and they will not be, as the President had hoped, the “better angels of our nature.” Death will walk the land and not one of us will know peace, not even in the grave. – Private John Picket, in a letter home, Taunton, MA, June, 1861.

From designer John Welch comes your chance – with up to three additional friends to alter the course of a fractured United States, increasingly menaced by Confederate zombie soldiers (“Zebs”), and the dangerous Revenants and Glorious Dead that await you.

Based on the alternate history of author S.M. Cross’ The South Shall Rise (pending publication), this is a game of tactical combat set during the American Civil War, where those within the Confederacy take a terrible risk to use the dead as reanimated soldiers. With four unique and challenging scenarios to choose from, crawl out of the trenches and rise to glory… or die (again) trying.

Good luck… you’re going to need it!

What’s in the box:

• One 36-page full-color Rules booklet
• One 11” x 17” map
• 20 standees
• 45 counters
• 25 cards
• Five scenario cards
• One player aid
• Two six-sided dice
• One 11” x 17” mounted, jigsaw-cut game map
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet

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