Tag Archives: White Wolf

Vampire: Prince of the City

Vamp

 

“Since time immemorial, the Kindred – vampires – have stalked unseen by the mortal masses upon whom they prey. Their world is ruled by the Prince, the most powerful and influential of the city’s Kindred. The Prince’s word is inviolate and his actions unquestionable. However, the Prince is dead and his legacy is but ashes. The mantle of leadership must fall upon another Kindred resident of the city � one of the Primogen, the ruling council that normally supports and advises the Prince in his decisions and judgments. The competition will be fierce, and only the most cunning and resourceful Kindred will prevail. Deals will be struck, alliances will be forged, and agreements will be broken. Do you have what it takes to become the new Prince of the City?

The aim of the game is simple: Score more Prestige than any other player so that you may be declared the new Prince. You gain Prestige by controlling areas of the board that are defined as realms of mortal Influence. Each category is further divided into zones, and some zones are more prestigious than others. Gain even more Prestige by resolving Events that affect the Kindred world, or by implementing various Strategies that give you a unique edge over your opponents. Most troublesome, Prestige can be lost as well as gained – if you are outmaneuvered, you may find yourself becoming Notorious. In the process of building your Prestige, you may acquire Resources or directly Challenge your opponents to hinder them or send them to torpor. You must also keep track of your Blood, which is used up as game turns go by and which you spend to activate Discipline powers. Influence, Resources, Strategy and Blood are the currencies of Kindred unlife, and thus they are all bargaining chips for you to use on the way to ultimate victory.

Prince of the City is designed for three to five players, each of whom represents a different clan from Vampire: The Requiem. Of moderate complexity, the game calls for strategy, tactics, diplomacy and guile to succeed. A number of optional and advanced rules provide even more strategy and replay value for more experienced players.

Created in the model of the finest European boardgames, the Prince of the City box contains everything you need to play the game, including a full-color board of artwork depicting the city, a rulebook describing how to play, one deck of playing cards (Events, Resources and Strategy), five 10-sided dice, five miniatures and a number of counters and tokens.”

 

Intro

 

Review

 

DAR

 

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The Gentleman Gamer: Mummy: The Curse RPG Review

Mummy the Curse

Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle — that you are chained to it for all eternity. You sleep, you wake, your serve your Judge’s will in the lands of the living, and you return to the death-sleep once more. The ancient culture that empowered you is gone, lost to the sands of time… yet you endure.

In Mummy: The Curse, a Storytelling game set in the World of Darkness, you play one of these beings. Those who know they exist, from the cultists who serve them to the dark forces arrayed against them, call them the Deathless.

We call them mummies.

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The Gentleman Gamer: Vampire: The Eternal Struggle

Vampire

Vampire: The Eternal Struggle (previously released as Jyhad as a limited print run), is a game of physical, political and social warfare by vampires based on the original World of Darkness mileau created and developed by White Wolf. In this game, blood is everything. It is the currency by which you (a methuselah, an ancient vampire and puppeteer) influence younger vampires to act within the game to bring about the fall of your enemies.

At it’s heart V:TES is a resource management game with players needing to invest and conserve blood (or ‘pool’ if it belongs to the player themselves) to topple their prey before their prey gains a blood advantage by ousting their prey. There is player elimination, although recent sets have reduced the stated 2hr+ game time markedly and some games can finish very rapidly with optimised decks. Blood/Pool management is critical. Each player begins with 30 pool and must use it to bring acting vampires into play. Different vampires require different amounts of blood investment with costs/benefits relating utility to required investment. Over- or under- investment will determine games and finding the balance is the key to winning.

V:TES is designed for play with more than two players and works best with between three and five. It is a highly social game where deal-making and player interaction can be a determining factor on the outcome. There is a left-right binding between players as actions from vampires are directed at the player on your left (your prey) whilst you defend against the actions from the player on your right (you predator). This binding is not strict, however, and a number of actions effect other or all other players, regardless of seating, which limits any snowballing effect. These include political actions that require the votes of vampires around the table to pass and can alter the game state profoundly. V:TES contains a very granular combat system that sees vampires fighting each other directly for board control that can leave a player defenceless.

The relatively long playtime (for a CCG) has been a criticism but leads to conservative and balanced play that offers a very deep emersive experience. V:TES has also followed an ‘iteration by errata’ design ethos that sees the vast majority of cards legal for competitive play for over 15 years but also means that only current text can be trusted to be accurate. It should be noted that the game is designed to be played with no card limits: unlike other CCGs that are designed to play with a maximum of X copies of a given card per deck.

~ White Wolf

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Exalted: War for the Throne

 

The Empire Could Be Yours!

In a vast, fantastic world known as Creation, a dynastic empire called the Realm stood for hundreds of years, presided over by the powerful and cunning Scarlet Empress. She reigned with an absolute hand until the day she mysteriously disappeared, leaving a legacy of ruin. Before long, suitors to the throne dared make their bid for power. You are one of the contenders for the Scarlet Throne, a Dragon-Blooded who has amassed the vast armies, fortunes and magic necessary to seize your destiny. You seek to claim dominions and raise war manses, building power until you have the lore and strength to claim the Imperial Manse for your own.

Exalted: War for the Throne is a strategy board game for two to five players set in the world of Exalted®. Players amass legions, coin and essence, and bring all of their allies, will and luck to bear to claim the seat of power and become the new emperor of the Realm.

This game includes:

• A fold-out board with a map of the Blessed Isle, the battleground for the throne

• 5 different aspects from which to choose, all with their own playing pieces and unique powers

• 50 Events Cards and 25 Charm Cards with which to attack, deceive and stymie opponents

• All the dice you need to play

~ White Wolf

Intro

 

 

Review

 

 

DAR

 

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Geist: The Sin-Eaters (Video RPG Review)

It’s a story that begins with death — with your death.

Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?

Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?

The story begins there — with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.

You’ve returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.

Death is a door.

You are the one with the key.

Geist: The Sin-Eaters is the sixth game in the World of Darkness.

 

Geist: The Sin-Eaters can now be purchased through http://rpg.drivethrustuff.com/product/64033/Geist%3A-The-Sin-Eaters?filters=0_2140_0_0_0&manufacturers_id=1& after being out of print for too long a time. Geist is a game by White Wolf Publishing and stands at 314 pages in length.

Author(s) – Alan Alexander, Jess Hartley, Jesse Heinig, Wood Ingham, Matthew McFarland, John Newman, Christopher Simmons, John Snead, Malcolm Sheppard, Travis Stout, Chuck Wendig, Stewart Wilson.
Artist(s) – Joel Biske, Jennifer Frison, Craig S Grant, Craig Henderson, Jeff Holt, Coz Koniotis, Kyri Koniotis, Justin Norman, Richard Pellegrino, Federico Piatti, Matt K Smith, John Wigley, Robert Dixon.
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