Tag Archives: Wizard

Dungeon! (A Video Review)

dungeon

Dungeon! is a fast-paced game where you and your friends can decide which way to go in the hunt for bigger and better treasure.

Will you stick to level 1 and clear out the Goblins and Kobolds? Or will you delve deep into level 6 and set your sights on the Purple Worm or the Red Dragon? Along the way, you’ll have to face off against such iconic monsters as the Black Pudding, the Drow, and even the Owlbear!

Featuring simple, straightforward rules that are easy to learn, Dungeon! is perfect for a fantasy game night, or a warm-up before your next epic game of D&D!

~ Wizards of the Coast

 

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Darkest Night (A Video Review)

Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for one to four players (up to six with variants), set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters), each with a unique set of special abilities, just as they hatch a plan to save the realm.

Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the necromancer’s forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.

But ravenous undead roam the realm, and as the necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the necromancer wins and the kingdom is swallowed in darkness!

Before the monastery falls, it’s up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively, you can try to defeat the necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.

Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!

Game Data:

Complexity: 4.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit represents a Hero, the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.

Polybag Game Components:

• One full color rules booklet (player aid included)
• One 11″ x 17″ game board
• 9 Hero sheets
• 150 cards
• 5 six-sided 5mm dice
• 111 thick, laser-cut, multi-shaped counter pieces (minor assembly required)

What’s In The Box?:

• One full color rules booklet (player aid included)
• One 11″ x 17″ paper game board
• 9 Hero sheets
• 150 cards
• 111 thick, laser-cut, multi-shaped counter pieces (minor assembly required)
• Five six-sided 12mm dice
• One 11″ x 17″ mounted, jigsaw-cut game board
• One bright red, 9″ x 11 7/8″ Deluxe cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal dessicant packet

~ Victory Point Games

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Tyranny of Goblins (A Video Review)

Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband’s Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Tyranny of Goblins includes twelve miniatures, such as a horned devil, a troll, a bugbear, hobgoblins, and goblins. While eachDungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

~ Wizard of the Coast

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Legends of Andor is coming from Fantasy Flight

The land of Andor is in danger. From the forests and mountains, King Brandur’s enemies have mobilized their forces and begun their march toward the castle. Only your band of heroes stands in their way. Can you prevent the monsters from overrunning the realm?

Fantasy Flight Games is pleased to announce the upcoming release of Legends of Andor, a cooperative adventure board game for two to four players! Revealed last week at Gen Con Indy 2012, Legends of Andor is a unique scenario-based board game by the accomplished artist Michael Menzel. In it, a band of heroes must work together to defend the fantasy realm of Andor from invading hordes.

To secure Andor’s borders, the heroes will embark on dangerous quests in one of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully. Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm?

What Tale Will You Tell?

At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or “Legend,” a legend deck conveys the plot of an ever-unfolding tale…one in which the players are the protagonists. A wooden marker moves along the board’s legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story’s plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.

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Dungeons & Dragons: Conquest of Nerath Board Game ( A Video Review)

 

 

 

 

 

 

 

 

 

 

 

 

“War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.”

Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

~ Wizards of the Coast

 

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