Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic.
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player “searches” for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates.
Early SCS game, this is the first version.
Mark Herman’s Strategic level CDG of the PTO in WWII.
A little loved game, which has some surprising innovations.
Early era SPI game, covering the Russo-Finnish war (’39). This serves as an easily accessible wargame, with a few clever twists.
With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris.
Japanese U-Go offensive and ending up as what would be know as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army.
Godlike; a superhero role-playing game in a world on fire (1936-1946). Godlike is a lethal and dynamic game where you play Talents (supermen) against the backdrop of the Second World War.
The complexities of the World Wars.