“Crossroads” is a new series from Plaid Hat Games that tests a group of survivors’ ability to work together and stay alive while facing crises and challenges from both outside and inside.
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It’s a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders’ appetite, a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors, you must unite to escape the relentless horde of undead. Run across town to find shelter or food, hold a strategic position, meet with new survivors, and discover the truth about this terrible and mysterious disease!
Zombie 15′ is a frantic, scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don’t want to get overwhelmed by zombies!
Zombie 15′ features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario, progressive campaign; and much more than just 15 zombies…
The South shall rise, and the North will follow fast upon its heels. Two titans will battle for this Nation, and they will not be, as the President had hoped, the “better angels of our nature.” Death will walk the land and not one of us will know peace, not even in the grave. – Private John Picket, in a letter home, Taunton, MA, June, 1861.
From designer John Welch comes your chance – with up to three additional friends to alter the course of a fractured United States, increasingly menaced by Confederate zombie soldiers (“Zebs”), and the dangerous Revenants and Glorious Dead that await you.
Based on the alternate history of author S.M. Cross’ The South Shall Rise (pending publication), this is a game of tactical combat set during the American Civil War, where those within the Confederacy take a terrible risk to use the dead as reanimated soldiers. With four unique and challenging scenarios to choose from, crawl out of the trenches and rise to glory… or die (again) trying.
Good luck… you’re going to need it!
What’s in the box:
• One 36-page full-color Rules booklet
• One 11” x 17” map
• 20 standees
• 45 counters
• 25 cards
• Five scenario cards
• One player aid
• Two six-sided dice
• One 11” x 17” mounted, jigsaw-cut game map
• One bright red, 9 1/4″ x 5 7/8″ Standard cardboard VPG game box
• One beautiful box cover sleeve
• One “Wipes-A-Lot” napkin
• One charcoal desiccant packet
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer, which holds the antidote to a virus turning the world into an army of undead.
Players must gather the optimal tools to open doors, control destructive fires that slowly destroy the locations of the game, and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group, while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.
The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system), exploration, stealth, and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular, creating a unique narrative experience for each session.
Can you fight the darkness?
NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now, boxed copies only have the older ruleset.
Ever wonder what could happen if you end up on the wrong island during your family’s vacation? In Voodoo Island, your family has fallen victim to a mind-controlling voodoo master. It is your job as an adventurer to explore the entire island to find your family members and cautiously make your way back to the beach without being caught by the zombies!
Voodoo Island is a tile-based adventure game which can be played with 1-4 players using a variety of scenarios including a solid AI (artificial intelligence) for solo play.
In the first scenario of Voodoo Island, one player takes the role of the explorer, walking through the island tiles and turning over new tiles as he reaches the edges. This continues until he turns over a zombie tile, which allows the second player to start moving the zombies around the tiles in order to attempt to catch the explorer. Explorers and zombies each have a unique set of simple movement rules.
The zombies win if they catch up with the explorer, and of course the explorer wins if he manages to outmaneuver the zombies in the jungle and make it back to the beach tile to be rescued!